Even if you stuck to doing nothing but the important story campaign missions, you could still clock in with a playtime of around 40 hours. Some of them literally have you drive to a location to watch a cut scene where nothing happens and that's it. The biggest issue with Days Gone's plot is that there's somehow too much and too little of it. The story takes a while to get rolling and there are quite a few missions that seemed like a waste of time. Now, Deacon has to find a way to save Boozer's life, find out what really happened to Sarah, all while battling bandits, Freakers, and his own emotional shortcomings. One of the scientists happens to be the very man who took his missing wife Sarah to receive medical attention during the outbreak. On top of that, he discovers military helicopters carrying soldiers and scientists from a government agency called NERO. Things are going as well as they could be until a gang of drug-addled cultists called The Rippers attack his best friend Boozer and burn his arm to a crisp. He works as a drifter, which is basically a mercenary who rides a motorcycle and does odd jobs for each camp. John, a biker with a name so good that every single person can't help but say it repeatedly. Days Gone takes place in post-apocalyptic Oregon where society has crumbled, zombies - or Freakers as they're inexplicably called here - roam the lands, and humans take refuge in a variety of guarded camps.
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